Map Core: Difference between revisions

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=== Experience ===
=== Experience ===
Some graphics/layout experience will make the turnaround time not suck, but nothing super advanced is required (knowing tips and trips to avoid manual layout or make it easier is very nice, though!)
Some graphics/layout experience will make the turnaround time not suck, but nothing super advanced is required (knowing tips and trips to avoid manual layout or make it easier is very nice, though!)
The current (Bethel) maps are built in Affinity Publisher, which is now released by Canva for free as the Affinity program.


=== Skills ===
=== Skills ===
The primary skill for this core is probably communication, as it mostly involves information gathering from other cores and working tightly with Placement on a very short turnaround. The other necessary skill is enough fluency with a layout program or graphics editor to lay out the map in the time needed.
The primary skill for this core is probably communication, as it mostly involves information gathering from other cores and working tightly with Placement on a very short turnaround. The other necessary skill is enough fluency with a layout program or graphics editor to lay out the map in the time needed.

Revision as of 16:56, 8 February 2026

Map Core Responsibilities

  • Create map graphic with camps, art, and other important infrastructure marked on map.
  • Print kiosk maps, and provide printable map assets for the website.

What makes a good Map Core lead?

Location

Work is done remotely.

Schedule

Most of the work happens after Placement weekend and before the event. Some work, like initial layout and stationary points of interest, can be done beforehand. Expect the two weeks between Placement and EA to be hectic.

Experience

Some graphics/layout experience will make the turnaround time not suck, but nothing super advanced is required (knowing tips and trips to avoid manual layout or make it easier is very nice, though!)

The current (Bethel) maps are built in Affinity Publisher, which is now released by Canva for free as the Affinity program.

Skills

The primary skill for this core is probably communication, as it mostly involves information gathering from other cores and working tightly with Placement on a very short turnaround. The other necessary skill is enough fluency with a layout program or graphics editor to lay out the map in the time needed.