GTFO Core: Difference between revisions

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Filled in from lead role description form
 
Presley (talk | contribs)
Schedule: more from form
 
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=== Schedule ===
=== Schedule ===
Some planning shortly before the event.
Prior to event: ad-hoc meetings with cluster leads, reach out to volunteers to assess.


Traffic control from Early Arrival through Exodus.
Closer to event: approve early access hill access requests and print parking passes.
 
During event: show up for Extra-Early Arrival, and perform traffic control onsite. Then same for exodus traffic.


=== Experience ===
=== Experience ===

Latest revision as of 18:52, 16 February 2026

GTFO Lead Responsibilities

  • Prior to early arrival, approve vehicles (based on ground clearance) for early arrival.
  • Print out vehicle access passes. We have templates and mail merge processes for this, it just needs do-ing, and can be delegated.
  • Onsite, perform the role of "Air Traffic Controller" during early arrival and exodus - basically, communicating with each of our loading zones to assess inbound and outbound traffic, and release them in an orderly fashion so as not to cause traffic jams.
  • Resolve traffic issues.

This seems difficult and tedious but it's really not! If you enjoy the idea of controlling a massive multiplayer game involving actual vehicles, real danger, and logistics like optimizing traffic flow, it's a good bit of fun and you can really make a difference helping the event run smoothly.


Who makes a good GTFO Lead?

Location

Schedule

Prior to event: ad-hoc meetings with cluster leads, reach out to volunteers to assess.

Closer to event: approve early access hill access requests and print parking passes.

During event: show up for Extra-Early Arrival, and perform traffic control onsite. Then same for exodus traffic.

Experience

Should be familiar with the land.

Skills